Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
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@@ -8,6 +8,7 @@ public class SaveGameData
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public int LowestLayer { get; set; }
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public int MaxRobotCount { get; set; }
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public bool CanMove { get; set; }
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public SettingsSaveData Settings { get; set; }
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public SurvivalSaveData Survival { get; set; }
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public List<ItemSaveData> Inventory { get; set; }
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public List<ResearchSaveData> Research { get; set; }
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@@ -15,6 +16,16 @@ public class SaveGameData
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public List<RobotSaveData> Robots { get; set; }
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}
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public class SettingsSaveData
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{
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public int ScreenMode { get; set; }
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public float SoundVolume { get; set; }
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public float LightColorR { get; set; }
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public float LightColorG { get; set; }
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public float LightColorB { get; set; }
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public float LightColorA { get; set; }
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}
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public class SurvivalSaveData
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{
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public float Hunger { get; set; }
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