Added final features for this release. Now only polishing (if needed) remains.

Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
This commit is contained in:
2026-05-10 14:09:14 +02:00
parent 228e81ab4e
commit 8170b700b2
28 changed files with 797 additions and 14 deletions
+1
View File
@@ -25,6 +25,7 @@ public class HarvestNode : ProgramNode
if (tile.resource.Extract(delta))
{
SoundManager.PlayMining();
if (!GameData.inventory.AddItem(new Item {data = tile.resource.item}, 1))
{
lastExecutionMessage = "Not enough space";