Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
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@@ -25,6 +25,7 @@ public class HarvestNode : ProgramNode
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if (tile.resource.Extract(delta))
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{
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SoundManager.PlayMining();
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if (!GameData.inventory.AddItem(new Item {data = tile.resource.item}, 1))
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{
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lastExecutionMessage = "Not enough space";
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