Added final features for this release. Now only polishing (if needed) remains.

Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
This commit is contained in:
2026-05-10 14:09:14 +02:00
parent 228e81ab4e
commit 8170b700b2
28 changed files with 797 additions and 14 deletions
+51
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using Godot;
public class MaintainNode : ProgramNode
{
private const float MaintenancePerGear = 10f;
public MaintainNode()
{
DisplayText = "Maintain";
}
public override NodeResult Execute(Robot robot, double delta)
{
string gearId = GetGearId(robot);
if (!GameData.inventory.TryRemoveItem(gearId, 1))
{
lastExecutionMessage = $"Missing {ItemData.GetReadableName(gearId)}";
return NodeResult.FAILURE;
}
robot.Maintain(MaintenancePerGear);
lastExecutionMessage = "";
return NodeResult.SUCCESS;
}
public override void ReadParameters(NodeDisplay display)
{
}
public override ProgramNode Duplicate()
{
MaintainNode duplicate = new MaintainNode();
return duplicate;
}
public override void Setup(NodeDisplay display)
{
}
public override string Save()
{
return $"Name: {DisplayText}";
}
public static string GetGearId(Robot robot)
{
string robotType = robot == null ? "stone_robot" : robot.robotType;
return robotType.Replace("_robot", "_gear");
}
}