Added final features for this release. Now only polishing (if needed) remains.

Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
This commit is contained in:
2026-05-10 14:09:14 +02:00
parent 228e81ab4e
commit 8170b700b2
28 changed files with 797 additions and 14 deletions
+29 -1
View File
@@ -58,6 +58,7 @@ public partial class UIHandler : Control
public void HandleMenuButton()
{
OpenUIElement(menu);
GameData.isPaused = menu.Visible || options.Visible;
}
public void HandleMenu()
@@ -67,7 +68,9 @@ public partial class UIHandler : Control
public void ShowOptions()
{
menu.Hide();
OpenUIElement(options);
GameData.isPaused = options.Visible;
}
public void HandleMapButton()
@@ -101,6 +104,7 @@ public partial class UIHandler : Control
RAM.Text = memoryDisplay;
DisplaySurvivalStats();
DisplayWorldStats();
DisplayLoseCondition();
}
public void ExitGame()
@@ -123,6 +127,7 @@ public partial class UIHandler : Control
public void OpenUIElement(Control element)
{
SoundManager.PlayButton();
if (element.Visible)
{
element.Hide();
@@ -141,6 +146,11 @@ public partial class UIHandler : Control
if (child == element) continue;
child.Visible = false;
}
if (element != menu && element != options)
{
GameData.isPaused = false;
}
}
private void DisplayRobotAlarm()
@@ -201,15 +211,28 @@ public partial class UIHandler : Control
unlockLayer.Disabled = !GameData.inventory.CanCraft(GameData.map[GameData.lowestLayer].gateIngredients, 1);
}
private void DisplayLoseCondition()
{
if (!GameData.HasNoRobotRecovery()) return;
ShowGameOver("No robots remain and no robot can be spawned from inventory.");
}
public void UnlockLayer()
{
if (GameData.inventory.CanCraft(GameData.map[GameData.lowestLayer].gateIngredients, 1))
{
int openedLayer = GameData.lowestLayer;
foreach (Ingredient ingredient in GameData.map[GameData.lowestLayer].gateIngredients)
{
GameData.inventory.RemoveItem(ingredient.Item, ingredient.Amount);
}
GameData.lowestLayer++;
World world = GetNodeOrNull<World>("/root/Main/World");
if (world != null)
{
world.OpenGate(openedLayer);
}
if (GameData.lowestLayer == GameData.ruinSize)
{
gameOver.Show();
@@ -218,9 +241,14 @@ public partial class UIHandler : Control
}
public void ShowGameOver()
{
ShowGameOver($"You died!\rReason: {GameData.survival.deathReason}\rBetter luck next time.");
}
public void ShowGameOver(string message)
{
if (gameOver.Visible) return;
gameOver.GetNode<RichTextLabel>("./VBoxContainer/Content").Text = $"[font_size=32]You died!\rReason: {GameData.survival.deathReason}\rBetter luck next time.\r";
gameOver.GetNode<RichTextLabel>("./VBoxContainer/Content").Text = $"[font_size=32]{message}\r";
gameOver.Show();
}
+18
View File
@@ -130,6 +130,8 @@ public partial class CodingWindow : PanelContainer
public void LoadProgram(int index)
{
if (index <= 0) return;
ClearWindow();
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
string[] nodes = scriptContent.Split(";");
@@ -151,6 +153,22 @@ public partial class CodingWindow : PanelContainer
availableScripts.Select(0);
}
public void DeleteProgram()
{
string filename = scriptName.Text;
int selectedIndex = availableScripts.GetSelectedId();
if (selectedIndex > 0)
{
filename = availableScripts.GetItemText(selectedIndex);
}
if (filename.Length <= 0) return;
if (!FileHandler.DeleteProgram(filename)) return;
ClearWindow();
SetupScriptOptions();
}
public void SaveProgram()
{
string result = "";
+12
View File
@@ -89,6 +89,14 @@ public partial class NodeDisplay : PanelContainer
result.node = new ElseNode();
result.LoadElse(nodeSanitized);
break;
case "maintain":
result.node = new MaintainNode();
result.LoadMaintain(nodeSanitized);
break;
case "sacrifice":
result.node = new SacrificeNode();
result.LoadSacrifice(nodeSanitized);
break;
default:
result.QueueFree();
return null;
@@ -99,6 +107,10 @@ public partial class NodeDisplay : PanelContainer
private void LoadElse(string content) { }
private void LoadMaintain(string content) { }
private void LoadSacrifice(string content) { }
private void LoadIf(string content)
{
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/VBoxContainer/Values");
+9
View File
@@ -2,6 +2,8 @@ using Godot;
public partial class MainMenu : Control
{
[Export] private PanelContainer options;
public override void _Ready()
{
UIStyle.Apply(this);
@@ -26,4 +28,11 @@ public partial class MainMenu : Control
{
GetTree().Quit();
}
public void OnOptionsPressed()
{
if (options == null) return;
options.Show();
}
}
+83
View File
@@ -0,0 +1,83 @@
using Godot;
public partial class OptionsMenu : PanelContainer
{
private readonly Vector2 panelSize = new Vector2(420, 260);
[Export] private OptionButton screenMode;
[Export] private HSlider soundVolume;
[Export] private ColorPickerButton lightColor;
public override void _Ready()
{
CenterPanel();
SetupScreenModes();
screenMode.Select(GameData.screenMode);
soundVolume.Value = GameData.soundVolume * 100f;
lightColor.Color = GameData.lightColor;
ApplyScreenMode(GameData.screenMode);
SoundManager.SetMasterVolume(GameData.soundVolume);
}
private void SetupScreenModes()
{
screenMode.Clear();
screenMode.AddItem("Fullscreen");
screenMode.AddItem("Windowed");
screenMode.AddItem("Windowed Fullscreen");
screenMode.Select(2);
}
public void OnScreenModeSelected(int index)
{
GameData.screenMode = index;
ApplyScreenMode(index);
}
private void ApplyScreenMode(int index)
{
switch (index)
{
case 0:
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, false);
break;
case 1:
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, false);
break;
case 2:
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, true);
break;
}
}
public void OnSoundVolumeChanged(double value)
{
GameData.soundVolume = (float)value / 100f;
SoundManager.SetMasterVolume(GameData.soundVolume);
}
public void OnLightColorChanged(Color color)
{
GameData.lightColor = color;
LightHandler.RedrawLights(color);
}
public void CloseOptions()
{
Hide();
GameData.isPaused = false;
}
private void CenterPanel()
{
CustomMinimumSize = panelSize;
SetAnchorsPreset(LayoutPreset.Center);
OffsetLeft = -panelSize.X / 2f;
OffsetTop = -panelSize.Y / 2f;
OffsetRight = panelSize.X / 2f;
OffsetBottom = panelSize.Y / 2f;
}
}
+1
View File
@@ -0,0 +1 @@
uid://ca1rfge0y3y4i