Moved robots to separate folders and a dedicated robotlist in the UI

This commit is contained in:
=
2026-04-29 14:08:02 +02:00
parent 17057487d6
commit 832fb47ec0
15 changed files with 176 additions and 47 deletions
+3 -36
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@@ -6,12 +6,8 @@ public partial class CodingWindow : PanelContainer
{
[Export] VBoxContainer codeBlocks;
[Export] VBoxContainer editorWindow;
[Export] VBoxContainer robotList;
[Signal]
public delegate void OnRobotClickedEventHandler(Robot robot);
[Signal]
public delegate void OnInformationEventHandler(string title, string text);
public Dictionary<ProgramNode, PackedScene> DSLNodes;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@@ -23,14 +19,10 @@ public partial class CodingWindow : PanelContainer
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
//TODO: If robot that was pressed has a script, load script
if (Input.IsActionJustPressed("codingwindow"))
{
Visible = !Visible;
GameData.canMove = !Visible;
if (Visible)
{
ReloadRobots();
}
}
}
@@ -54,30 +46,6 @@ public partial class CodingWindow : PanelContainer
}
}
public void ReloadRobots()
{
foreach (Node node in robotList.GetChildren())
{
robotList.RemoveChild(node);
node.QueueFree();
}
Button button;
foreach (Robot robotObject in GameData.robots)
{
button = new Button
{
Text = robotObject.Name,
Name = robotObject.Name
};
button.Pressed += () =>
{
EmitSignal(SignalName.OnRobotClicked, robotObject);
};
robotList.AddChild(button);
}
}
public void ClearWindow()
{
foreach (Node node in editorWindow.GetChildren())
@@ -89,7 +57,6 @@ public partial class CodingWindow : PanelContainer
public void CompileProgram()
{
string errorMessage = "";
bool didCompile;
for (int i = 0; i < editorWindow.GetChildCount(); i++)
@@ -106,7 +73,7 @@ public partial class CodingWindow : PanelContainer
if (!didCompile)
{
EmitSignal(SignalName.OnInformation, "ERROR", "Compilation failed " + errorMessage);
}
}
}
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+6 -1
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@@ -12,7 +12,12 @@ public partial class ResourceLoader
public static PackedScene LoadRobotPrefab()
{
return GD.Load<PackedScene>($"res://Prefabs/Robot.tscn");
return GD.Load<PackedScene>($"res://Prefabs/Robot/Robot.tscn");
}
public static PackedScene LoadRobotDisplay()
{
return GD.Load<PackedScene>($"res://Prefabs/Robot/RobotDisplay.tscn");
}
public static Dictionary<string, MeshInstance3D> LoadTiles()
+2 -3
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@@ -5,6 +5,7 @@ using Godot;
public partial class UIHandler : Control
{
[Export] CodingWindow codingWindow;
[Export] RobotList robotList;
[Export] PanelContainer robotNaming;
[Export] Information information;
[Export] Camera3D mainCam;
@@ -16,12 +17,10 @@ public partial class UIHandler : Control
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
codingWindow.OnRobotClicked += (robot) =>
robotList.OnRobotJumpTo += (robot) =>
{
mainCam.Position = new Vector3(robot.Position.X, mainCam.Position.Y, robot.Position.Z);
};
codingWindow.OnInformation += information.DisplayInformation;
}
public void ChangeColor(Color color)
@@ -3,6 +3,17 @@ using Godot;
public partial class Robot : Node3D
{
public ProgramInterpreter interpreter;
public override void _Ready()
{
}
public override void _Process(double delta)
{
}
public void Move()
{
@@ -12,4 +23,5 @@ public partial class Robot : Node3D
{
GetNode<UIHandler>("/root/Main/CanvasLayer/UIHandler").ShowNamingPopup(this);
}
}
+23
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@@ -0,0 +1,23 @@
using Godot;
public partial class RobotDisplay : PanelContainer
{
[Export] public RichTextLabel listItem;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
public Robot robot;
public override void _Ready()
{
}
public override void _Process(double delta)
{
}
public void OnJumpToClicked()
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
}
}
+47
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@@ -0,0 +1,47 @@
using Godot;
using System;
public partial class RobotList : PanelContainer
{
[Export] VBoxContainer robotList;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
public PackedScene robotDisplayPrefab;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
robotDisplayPrefab = ResourceLoader.LoadRobotDisplay();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("robot_list"))
{
Visible = !Visible;
if (Visible) ReloadRobots();
}
}
public void ReloadRobots()
{
foreach (Node node in robotList.GetChildren())
{
robotList.RemoveChild(node);
node.QueueFree();
}
RobotDisplay display;
foreach (Robot robotObject in GameData.robots)
{
display = robotDisplayPrefab.Instantiate<RobotDisplay>();
display.robot = robotObject;
display.listItem.Text = robotObject.Name;
display.OnRobotJumpTo += (robot) =>
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
};
robotList.AddChild(display);
}
}
}
+1
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@@ -0,0 +1 @@
uid://k6vlo7ulvtep