Moved robots to separate folders and a dedicated robotlist in the UI
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using System.Threading.Tasks;
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using Godot;
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public partial class Robot : Node3D
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{
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public ProgramInterpreter interpreter;
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public override void _Ready()
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{
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}
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public override void _Process(double delta)
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{
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}
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public void Move()
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{
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}
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public void OnClicked()
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{
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GetNode<UIHandler>("/root/Main/CanvasLayer/UIHandler").ShowNamingPopup(this);
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}
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}
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