From 8b15027ac12ade157297cbe7a582e0dff6544666 Mon Sep 17 00:00:00 2001 From: Nicola Date: Sat, 9 May 2026 16:15:51 +0200 Subject: [PATCH] Tied inventory to robot count --- Scripts/Gameplay/Crafting/Inventory.cs | 4 ++-- Scripts/UI/Inventory/InventoryDisplay.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Scripts/Gameplay/Crafting/Inventory.cs b/Scripts/Gameplay/Crafting/Inventory.cs index c5c42f8..aa472d9 100644 --- a/Scripts/Gameplay/Crafting/Inventory.cs +++ b/Scripts/Gameplay/Crafting/Inventory.cs @@ -5,7 +5,7 @@ public class Inventory { public List items = new List(); - public int maxInventorySize = 8; + public int maxInventorySize = 16; public event EventHandler OnInventoryUpdate; public bool AddItem(Item item, int amount) @@ -18,7 +18,7 @@ public class Inventory return true; } - if (items.Count < maxInventorySize) + if (items.Count < maxInventorySize * GameData.maxRobotCount) { items.Add(item); items[items.Count - 1].currentAmount += amount; diff --git a/Scripts/UI/Inventory/InventoryDisplay.cs b/Scripts/UI/Inventory/InventoryDisplay.cs index 1b2b1a7..b87db54 100644 --- a/Scripts/UI/Inventory/InventoryDisplay.cs +++ b/Scripts/UI/Inventory/InventoryDisplay.cs @@ -30,7 +30,7 @@ public partial class InventoryDisplay : PanelContainer private void UpdateInventorySpace() { - inventorySpace.Text = $"Used space: {GameData.inventory.items.Count}/{GameData.inventory.maxInventorySize}"; + inventorySpace.Text = $"Used space: {GameData.inventory.items.Count}/{GameData.inventory.maxInventorySize * GameData.maxRobotCount}"; } public void ReloadItems()