Added basic light controls to the game and added more content spawnpoints. Adjusted values a bit.

This commit is contained in:
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2026-04-27 19:35:21 +02:00
parent 6a7f4690f2
commit 92a86c13b7
8 changed files with 34 additions and 4 deletions
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using Godot;
using System.Collections.Generic;
public class LightHandler
{
public static List<OmniLight3D> lights = new ();
public static void RedrawLights(Color color)
{
foreach(OmniLight3D light in lights)
{
light.LightColor = color;
}
}
}