Added basic light controls to the game and added more content spawnpoints. Adjusted values a bit.
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+3
-2
@@ -104,6 +104,7 @@ public partial class Tile
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Position = placeholder.transform.Origin
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};
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lightSource.Position.MoveToward(transform.Origin, 0.1f);
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LightHandler.lights.Add(lightSource);
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light.AddChild(lightSource);
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ContentNode.AddChild(light);
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light.LookAt(transform.Origin, Vector3.Up);
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@@ -111,14 +112,13 @@ public partial class Tile
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private void SpawnResource(MeshInstance3D resourceMesh, Placeholder placeholder, Transform3D transform)
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{
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Vector3 forward = (transform.Origin - placeholder.transform.Origin).Normalized();
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MeshInstance3D resource = new MeshInstance3D
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{
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Mesh = resourceMesh.Mesh,
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Position = placeholder.transform.Origin
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};
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ContentNode.AddChild(resource);
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resource.LookAt(resource.Position + forward, Vector3.Up);
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resource.LookAt(transform.Origin, Vector3.Up);
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}
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private void SpawnDecorations(Dictionary<string, MeshInstance3D> contentMeshes, Placeholder placeholder, Transform3D transform)
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@@ -132,6 +132,7 @@ public partial class Tile
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Position = placeholder.transform.Origin
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};
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ContentNode.AddChild(decoration);
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decoration.LookAt(transform.Origin, Vector3.Up);
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}
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}
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}
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