Added basic light controls to the game and added more content spawnpoints. Adjusted values a bit.
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@@ -141,7 +141,7 @@ public partial class World : Node3D
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int posX, posY;
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while(currentLight < layerSize * layerSize / 2)
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while(currentLight < layerSize * layerSize / 4)
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{
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posX = rand.Next(layerSize);
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posY = rand.Next(layerSize);
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