Added survival mechanic that consumes inventory items if needed.

This commit is contained in:
2026-05-09 12:22:04 +02:00
parent 8a79a3474e
commit 9f32152fb8
11 changed files with 356 additions and 25 deletions
+1
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@@ -20,6 +20,7 @@ public partial class GameData
public static float tileHeight = 4;
public static SortedDictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
public static Dictionary<string, Research> availableResearch = ResourceLoader.LoadResearch();
public static SurvivalState survival = new SurvivalState();
public static Color primaryColor = new Color("#276ac2");
public static Color lightColor = new Color("#7efff5");