Added survival mechanic that consumes inventory items if needed.
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@@ -20,6 +20,7 @@ public partial class GameData
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public static float tileHeight = 4;
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public static SortedDictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
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public static Dictionary<string, Research> availableResearch = ResourceLoader.LoadResearch();
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public static SurvivalState survival = new SurvivalState();
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public static Color primaryColor = new Color("#276ac2");
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public static Color lightColor = new Color("#7efff5");
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