Added resource weights and layer unlock UI to the game.
This commit is contained in:
@@ -4,7 +4,7 @@ using Godot;
|
||||
|
||||
public partial class GameData
|
||||
{
|
||||
public static bool debugMode = false;
|
||||
public static bool debugMode = true;
|
||||
public static Random rand = new Random(seed);
|
||||
public static Layer[] map;
|
||||
|
||||
@@ -22,6 +22,7 @@ public partial class GameData
|
||||
public static Dictionary<string, Research> availableResearch = ResourceLoader.LoadResearch();
|
||||
public static SurvivalState survival = new SurvivalState();
|
||||
public static RobotStats robotStats = new RobotStats();
|
||||
public static Dictionary<int, List<Ingredient>> gateUnlocks;
|
||||
|
||||
public static Color primaryColor = new Color("#276ac2");
|
||||
public static Color lightColor = new Color("#7efff5");
|
||||
|
||||
Reference in New Issue
Block a user