Added resource weights and layer unlock UI to the game.
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@@ -10,7 +10,7 @@ public partial class Layer : Node3D
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private Node3D decorationRoot;
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public Tile[,] tiles;
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private int layerSize;
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private int level;
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public int level;
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private bool updateFailed = false;
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public bool hasContentGenerated = false;
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public Vector2I gateCoordinate;
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