Reworked DSL for better architecture, implemented wall-phasing movement.

This commit is contained in:
=
2026-04-29 15:13:38 +02:00
parent 832fb47ec0
commit a0109891e1
14 changed files with 172 additions and 139 deletions
+15 -17
View File
@@ -7,6 +7,7 @@ public partial class CodingWindow : PanelContainer
[Export] VBoxContainer codeBlocks;
[Export] VBoxContainer editorWindow;
public Dictionary<ProgramNode, PackedScene> DSLNodes;
Robot robot;
// Called when the node enters the scene tree for the first time.
@@ -19,11 +20,13 @@ public partial class CodingWindow : PanelContainer
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
//TODO: If robot that was pressed has a script, load script
if (Input.IsActionJustPressed("codingwindow"))
{
Visible = !Visible;
}
}
public void ShowWindow(Robot robot)
{
Visible = true;
this.robot = robot;
}
//Move, Harvest, Craft
@@ -57,23 +60,18 @@ public partial class CodingWindow : PanelContainer
public void CompileProgram()
{
bool didCompile;
List<ProgramNode> nodes = new List<ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
if (i + 1 < editorWindow.GetChildCount())
{
editorWindow.GetChild<NodeDisplay>(i).node.LinkNode(editorWindow.GetChild<NodeDisplay>(i + 1).node);
}
editorWindow.GetChild<NodeDisplay>(i).node.ReadParameters(editorWindow.GetChild<NodeDisplay>(i));
nodes.Add(editorWindow.GetChild<NodeDisplay>(i).node.Duplicate());
if (i != 0)
{
nodes[i-1].nextNode = nodes[i];
}
}
ProgramInterpreter interpreter = new ProgramInterpreter(editorWindow.GetChild<NodeDisplay>(0).node);
didCompile = interpreter.Execute(GameData.robots[0]);
if (!didCompile)
{
}
robot.SetupExecution(nodes);
}
}