Reworked DSL for better architecture, implemented wall-phasing movement.
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@@ -12,6 +12,7 @@ public partial class GameData
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public static bool canMove = true;
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public static int maxRobotCount = 1000;
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public static List<Robot> robots = new List<Robot>();
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public static float robotSpeed = 5f;
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//--- PLAYER ADJUSTABLE VALUES ---
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//Color used in primary objects (e.g. Robots)
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