Added new release, updated nodes to contain tooltip text.
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@@ -7,6 +7,7 @@ public class CraftNode : ProgramNode
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public CraftNode()
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{
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DisplayText = "Craft";
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TooltipText = "Crafts the selected item the selected amount of times by consuming the required ingredients from the shared inventory.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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{
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@@ -11,6 +11,7 @@ public class ExploreNode : ProgramNode
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public ExploreNode()
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{
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DisplayText = "Explore";
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TooltipText = "Explores nearby unknown tiles around the robot and reveals them for future navigation. \rContinues exploration until no unvisited tile is left.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -8,6 +8,7 @@ public class ForNode : ProgramNode
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public ForNode()
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{
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DisplayText = "For";
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TooltipText = "Repeats the connected branch (Top slot) for the configured amount of executions before continuing through the negative output. (Bottom slot)";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -5,6 +5,7 @@ public class HarvestNode : ProgramNode
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public HarvestNode()
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{
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DisplayText = "Harvest";
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TooltipText = "Harvests one unit from the resource on the robot's current tile and adds the result to the shared inventory.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -9,6 +9,7 @@ public class IfNode : ProgramNode
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public IfNode()
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{
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DisplayText = "If";
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TooltipText = "Checks an inventory condition once. If the condition is true, execution follows the main output (Top slot); otherwise it follows the negative output. (Bottom slot)";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -7,6 +7,7 @@ public class MaintainNode : ProgramNode
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public MaintainNode()
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{
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DisplayText = "Maintain";
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TooltipText = "Repairs the robot by consuming one matching gear and restoring a small amount of maintenance.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -10,6 +10,7 @@ public class MoveNode : ProgramNode
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public MoveNode()
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{
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DisplayText = "Move";
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TooltipText = "Moves the robot to the selected map coordinate. The path must be reachable from the robot's current position.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -6,6 +6,7 @@ public abstract class ProgramNode
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public ProgramNode nextNode;
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public ProgramNode NegativeNode;
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public string DisplayText;
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public string TooltipText;
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public string lastExecutionMessage;
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public abstract NodeResult Execute(Robot robot, double delta);
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@@ -5,6 +5,7 @@ public class SacrificeNode : ProgramNode
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public SacrificeNode()
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{
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DisplayText = "Sacrifice";
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TooltipText = "Sacrifices the robot on its current tile to turn that tile's resource into an endless resource.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -3,6 +3,7 @@ public class StartNode : ProgramNode
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public StartNode()
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{
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DisplayText = "Start";
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TooltipText = "Marks where the robot begins executing the script. Every valid script needs exactly one Start node.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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@@ -9,6 +9,7 @@ public class WhileNode : ProgramNode
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public WhileNode()
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{
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DisplayText = "While";
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TooltipText = "Repeats the connected branch (Top slot) while the configured inventory condition remains true, then continues through the negative output. (Bottom slot)";
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}
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public override NodeResult Execute(Robot robot, double delta)
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