Added more symbols to the game, added gates blocking pathfinding and improved DSL feedback system with enum for better control and UX

This commit is contained in:
=
2026-05-02 19:53:29 +02:00
parent ae7c98d482
commit a2c35c44cb
25 changed files with 277 additions and 30 deletions
+4 -2
View File
@@ -14,6 +14,7 @@ public partial class Layer : Node3D
public bool hasContentGenerated = false;
public Vector2I gateCoordinate;
public List<string> currentResources;
public bool isGateOpen = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@@ -89,7 +90,7 @@ public partial class Layer : Node3D
var node = new Node3D
{
Position = tile.Position,
Visible = false
Visible = tile.collapsedMesh != null && tile.collapsedMesh == "gate"
};
decorationRoot.AddChild(node);
@@ -115,7 +116,7 @@ public partial class Layer : Node3D
for (int z = 0; z < layerSize; z++)
{
//Exclude spawn from border generation
if(x == 0 && z == 0) continue;
if(x == 0 && z == 0 && level == 0) continue;
if (!IsBorder(x, z))
continue;
@@ -155,6 +156,7 @@ public partial class Layer : Node3D
if (tiles[posX, posY].tileMeshes.ContainsKey("gate"))
{
tiles[posX, posY].Collapse("gate");
tiles[posX, posY].containsDecoration = true;
gateCoordinate = new Vector2I(posX, posY);
Propagate(gateCoordinate);
break;