Improved recipes and added resources to it. Changed how ingredients and items work.
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+12
-20
@@ -1,32 +1,23 @@
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using Godot;
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public class Item : Ingredient
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public class Item
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{
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public Dictionary<Ingredient, int> ingredients;
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public double craftTime;
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public double elapsedCraftTime;
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public int amountCrafted;
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public Item(string name, Dictionary<Ingredient, int> ingredients, int stackSize, double craftTime)
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{
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this.name = name;
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this.ingredients = ingredients;
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currentAmount = 0;
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this.stackSize = stackSize;
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this.craftTime = craftTime;
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amountCrafted = 0;
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}
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public ItemData data;
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public int currentAmount = 0;
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public double elapsedCraftTime = 0;
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public int amountCrafted = 0;
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public Texture2D display;
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public CraftingResult Craft(int amount, double delta)
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{
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if (GameData.inventory.CanCraft(ingredients, amount-amountCrafted))
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if (GameData.inventory.CanCraft(data.Inputs, amount - amountCrafted))
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{
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elapsedCraftTime += delta;
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if (elapsedCraftTime >= craftTime)
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if (elapsedCraftTime >= data.CraftTime)
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{
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elapsedCraftTime -= craftTime;
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elapsedCraftTime -= data.CraftTime;
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currentAmount += 1;
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amountCrafted++;
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if (amountCrafted >= amount)
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@@ -40,4 +31,5 @@ public class Item : Ingredient
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}
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return CraftingResult.FAILED;
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}
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}
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}
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