Improved recipes and added resources to it. Changed how ingredients and items work.

This commit is contained in:
=
2026-05-05 19:26:31 +02:00
parent fc26fa2a75
commit a320a86a2f
9 changed files with 248 additions and 135 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ public partial class GameData
public static float robotSpeed = 20f;
public static float tileWidth = 6;
public static float tileHeight = 4;
public static Dictionary<Ingredient, Texture2D> availableIngredients = ResourceLoader.LoadIngredients();
public static Dictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
//--- PLAYER ADJUSTABLE VALUES ---
//Color used in primary objects (e.g. Robots)
+29 -20
View File
@@ -2,6 +2,7 @@ using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
public partial class ResourceLoader
{
@@ -19,7 +20,7 @@ public partial class ResourceLoader
{
return GD.Load<PackedScene>($"res://Prefabs/Robot/RobotDisplay.tscn");
}
public static Dictionary<string, MeshInstance3D> LoadTiles()
{
Dictionary<string, MeshInstance3D> tileMeshes = new Dictionary<string, MeshInstance3D>();
@@ -49,37 +50,45 @@ public partial class ResourceLoader
public static Dictionary<ProgramNode, PackedScene> LoadDSLNodes()
{
Dictionary<ProgramNode, PackedScene> nodes = new()
{
{ new MoveNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/MoveNode.tscn") },
{
{ new MoveNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/MoveNode.tscn") },
{ new HarvestNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/HarvestNode.tscn") },
{ new CraftNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/CraftNode.tscn") },
{ new ExploreNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/ExploreNode.tscn") }
};
};
return nodes;
}
public static Dictionary<string, Texture2D> LoadResourceSymbols()
{
Dictionary<string, Texture2D> symbols = new()
{
{ "Iron ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/IronSymbol.png") },
{ "Tin ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/TinSymbol.png") },
{ "Copper ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/CopperSymbol.png") },
{ "Mushroom", GD.Load<Texture2D>($"res://Assets/Images/Resources/MushroomSymbol.png") },
{ "Spiderweb", GD.Load<Texture2D>($"res://Assets/Images/Resources/SpiderSilkSymbol.png") },
{ "Coal", GD.Load<Texture2D>($"res://Assets/Images/Resources/CoalSymbol.png") },
{ "Water", GD.Load<Texture2D>($"res://Assets/Images/Resources/WaterSymbol.png") },
{ "Stone", GD.Load<Texture2D>($"res://Assets/Images/Resources/StoneSymbol.png") },
};
{
{ "iron_ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/IronSymbol.png") },
{ "tin_ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/TinSymbol.png") },
{ "copper_ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/CopperSymbol.png") },
{ "mushroom", GD.Load<Texture2D>($"res://Assets/Images/Resources/MushroomSymbol.png") },
{ "spider_silk", GD.Load<Texture2D>($"res://Assets/Images/Resources/SpiderSilkSymbol.png") },
{ "coal", GD.Load<Texture2D>($"res://Assets/Images/Resources/CoalSymbol.png") },
{ "water", GD.Load<Texture2D>($"res://Assets/Images/Resources/WaterSymbol.png") },
{ "stone", GD.Load<Texture2D>($"res://Assets/Images/Resources/StoneSymbol.png") },
};
return symbols;
}
public static Dictionary<Ingredient, Texture2D> LoadIngredients()
public static Dictionary<string, ItemData> LoadItems()
{
Dictionary<Ingredient, Texture2D> ingredients = new()
{
};
return ingredients;
FileAccess file = FileAccess.Open("res://Assets/Recipes.json", FileAccess.ModeFlags.Read);
string json = file.GetAsText();
Dictionary<string, ItemData> result = new();
List<ItemData> items = JsonSerializer.Deserialize<List<ItemData>>(json);
foreach (ItemData item in items)
{
result.Add(item.Id, item);
}
return result;
}
}