Improved recipes and added resources to it. Changed how ingredients and items work.
This commit is contained in:
+155
-78
@@ -1,9 +1,97 @@
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[
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{
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"id": "iron_ore",
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"inputs": [],
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"output": {
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"item": "iron_ore",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/IronSymbol.png",
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"research": "bronzeage"
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},
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{
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"id": "tin_ore",
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"inputs": [],
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"output": {
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"item": "tin_ore",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/TinSymbol.png",
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"research": "copperage"
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},
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{
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"id": "copper_ore",
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"inputs": [],
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"output": {
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"item": "copper_ore",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/CopperSymbol.png",
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"research": "stoneage"
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},
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{
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"id": "mushroom",
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"inputs": [],
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"output": {
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"item": "mushroom",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/MushroomSymbol.png",
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"research": "basics"
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},
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{
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"id": "spider_silk",
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"inputs": [],
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"output": {
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"item": "spider_silk",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/SpiderSilkSymbol.png",
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"research": "basics"
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},
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{
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"id": "coal",
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"inputs": [],
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"output": {
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"item": "coal",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/CoalSymbol.png",
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"research": "basics"
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},
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{
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"id": "water",
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"inputs": [],
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"output": {
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"item": "water",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/WaterSymbol.png",
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"research": "basics"
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},
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{
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"id": "stone",
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"inputs": [],
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"output": {
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"item": "stone",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Resources/StoneSymbol.png",
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"research": "basics"
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},
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{
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"id": "sand",
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"inputs": [
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{
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"ingredient": "stone",
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"item": "stone",
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"amount": 1
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}
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],
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@@ -19,7 +107,7 @@
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"id": "stone_gear",
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"inputs": [
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{
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"ingredient": "stone",
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"item": "stone",
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"amount": 1
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}
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],
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@@ -35,7 +123,7 @@
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"id": "copper_gear",
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"inputs": [
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{
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"ingredient": "copper_ingot",
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"item": "copper_ingot",
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"amount": 1
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}
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],
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@@ -51,7 +139,7 @@
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"id": "tin_gear",
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"inputs": [
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{
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"ingredient": "tin_ingot",
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"item": "tin_ingot",
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"amount": 1
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}
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],
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@@ -67,7 +155,7 @@
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"id": "bronze_gear",
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"inputs": [
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{
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"ingredient": "bronze_ingot",
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"item": "bronze_ingot",
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"amount": 1
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}
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],
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@@ -83,15 +171,15 @@
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"id": "bronze_ingot",
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"inputs": [
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{
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"ingredient": "tin_ingot",
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"item": "tin_ingot",
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"amount": 1
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},
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{
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"ingredient": "copper_ingot",
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"item": "copper_ingot",
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"amount": 1
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},
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{
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"ingredient": "coal",
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"item": "coal",
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"amount": 1
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}
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],
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@@ -107,7 +195,7 @@
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"id": "iron_gear",
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"inputs": [
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{
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"ingredient": "iron_ingot",
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"item": "iron_ingot",
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"amount": 1
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}
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],
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@@ -123,11 +211,11 @@
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"id": "iron_ingot",
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"inputs": [
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{
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"ingredient": "iron_ore",
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"item": "iron_ore",
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"amount": 1
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},
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{
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"ingredient": "coal",
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"item": "coal",
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"amount": 1
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}
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],
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@@ -143,11 +231,11 @@
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"id": "tin_ingot",
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"inputs": [
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{
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"ingredient": "tin_ore",
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"item": "tin_ore",
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"amount": 1
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},
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{
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"ingredient": "coal",
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"item": "coal",
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"amount": 1
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}
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],
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@@ -163,11 +251,11 @@
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"id": "copper_ingot",
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"inputs": [
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{
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"ingredient": "copper_ore",
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"item": "copper_ore",
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"amount": 1
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},
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{
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"ingredient": "coal",
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"item": "coal",
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"amount": 1
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}
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],
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@@ -183,7 +271,7 @@
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"id": "rope",
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"inputs": [
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{
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"ingredient": "spider_silk",
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"item": "spider_silk",
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"amount": 1
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}
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],
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@@ -195,30 +283,19 @@
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"texture": "res://Assets/Images/Items/RopeSymbol.png",
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"research": "stoneage"
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},
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{
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"id": "spider_silk",
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"inputs": [],
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"output": {
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"item": "spider_silk",
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"amount": 1
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},
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"workstation": "",
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"texture": "res://Assets/Images/Items/RopeSymbol.png",
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"research": "basics"
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},
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{
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"id": "stone_robot",
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"inputs": [
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{
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"ingredient": "stone",
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"item": "stone",
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"amount": 1
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},
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{
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"ingredient": "rope",
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"item": "rope",
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"amount": 1
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},
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{
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"ingredient": "stone_gear",
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"item": "stone_gear",
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"amount": 1
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}
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],
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@@ -234,19 +311,19 @@
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"id": "copper_robot",
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"inputs": [
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{
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"ingredient": "copper_plate",
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"item": "copper_plate",
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"amount": 1
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},
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{
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"ingredient": "rope",
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"item": "rope",
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"amount": 1
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},
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{
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"ingredient": "copper_gear",
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"item": "copper_gear",
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"amount": 1
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},
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{
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"ingredient": "battery_v1",
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"item": "battery_v1",
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"amount": 1
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}
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],
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@@ -262,19 +339,19 @@
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"id": "tin_robot",
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"inputs": [
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{
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"ingredient": "tin_plate",
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"item": "tin_plate",
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"amount": 1
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},
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{
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"ingredient": "rope",
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"item": "rope",
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"amount": 1
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},
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{
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"ingredient": "tin_gear",
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"item": "tin_gear",
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"amount": 1
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},
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{
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"ingredient": "battery_v1",
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"item": "battery_v1",
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"amount": 1
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}
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],
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@@ -290,19 +367,19 @@
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"id": "bronze_robot",
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"inputs": [
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{
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"ingredient": "bronze_plate",
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"item": "bronze_plate",
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"amount": 1
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},
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{
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"ingredient": "rope",
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"item": "rope",
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"amount": 1
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},
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{
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"ingredient": "bronze_gear",
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"item": "bronze_gear",
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"amount": 1
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},
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{
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"ingredient": "battery_v1",
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"item": "battery_v1",
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"amount": 1
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}
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],
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@@ -318,19 +395,19 @@
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"id": "iron_robot",
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"inputs": [
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{
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"ingredient": "iron_plate",
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"item": "iron_plate",
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"amount": 1
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},
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{
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"ingredient": "rope",
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"item": "rope",
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"amount": 1
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},
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{
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"ingredient": "iron_gear",
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"item": "iron_gear",
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"amount": 1
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},
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{
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"ingredient": "battery_v2",
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"item": "battery_v2",
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"amount": 1
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}
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],
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@@ -346,11 +423,11 @@
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"id": "glass",
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"inputs": [
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{
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"ingredient": "sand",
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"item": "sand",
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"amount": 1
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},
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{
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"ingredient": "coal",
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"item": "coal",
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"amount": 1
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}
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],
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@@ -366,11 +443,11 @@
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"id": "fabric",
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"inputs": [
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{
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"ingredient": "rope",
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"item": "rope",
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"amount": 1
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},
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{
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"ingredient": "spider_silk",
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"item": "spider_silk",
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"amount": 1
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}
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],
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@@ -386,7 +463,7 @@
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"id": "copper_rod",
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"inputs": [
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{
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"ingredient": "copper_ingot",
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"item": "copper_ingot",
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"amount": 1
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}
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],
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@@ -402,7 +479,7 @@
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"id": "tin_rod",
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"inputs": [
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{
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"ingredient": "tin_ingot",
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"item": "tin_ingot",
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"amount": 1
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}
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],
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@@ -418,7 +495,7 @@
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"id": "bronze_rod",
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"inputs": [
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{
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"ingredient": "bronze_ingot",
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"item": "bronze_ingot",
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"amount": 1
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}
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],
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@@ -434,7 +511,7 @@
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"id": "iron_rod",
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"inputs": [
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{
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"ingredient": "iron_ingot",
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"item": "iron_ingot",
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"amount": 1
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}
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],
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@@ -450,15 +527,15 @@
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"id": "battery_v1",
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"inputs": [
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{
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"ingredient": "copper_rod",
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"item": "copper_rod",
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"amount": 1
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},
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{
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"ingredient": "tin_rod",
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"item": "tin_rod",
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"amount": 1
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},
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{
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"ingredient": "water",
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"item": "water",
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"amount": 1
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}
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],
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@@ -474,15 +551,15 @@
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"id": "dynamo_v1",
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"inputs": [
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{
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"ingredient": "battery_v1",
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"item": "battery_v1",
|
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"amount": 1
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||||
},
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||||
{
|
||||
"ingredient": "tin_rod",
|
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"item": "tin_rod",
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"amount": 1
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},
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{
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"ingredient": "copper_wire",
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"item": "copper_wire",
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"amount": 1
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||||
}
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],
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@@ -498,7 +575,7 @@
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"id": "copper_wire",
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"inputs": [
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||||
{
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||||
"ingredient": "copper_ingot",
|
||||
"item": "copper_ingot",
|
||||
"amount": 1
|
||||
}
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||||
],
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@@ -514,7 +591,7 @@
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"id": "heating_element_v1",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "stone",
|
||||
"item": "stone",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -530,7 +607,7 @@
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||||
"id": "stone_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "stone",
|
||||
"item": "stone",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -546,7 +623,7 @@
|
||||
"id": "copper_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_ingot",
|
||||
"item": "copper_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -562,7 +639,7 @@
|
||||
"id": "iron_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_ingot",
|
||||
"item": "iron_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -578,7 +655,7 @@
|
||||
"id": "bronze_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "bronze_ingot",
|
||||
"item": "bronze_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -594,7 +671,7 @@
|
||||
"id": "tin_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "tin_ingot",
|
||||
"item": "tin_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -610,15 +687,15 @@
|
||||
"id": "battery_v2",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_rod",
|
||||
"item": "iron_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "copper_rod",
|
||||
"item": "copper_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "water",
|
||||
"item": "water",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -634,19 +711,19 @@
|
||||
"id": "dynamo_v2",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "battery_v2",
|
||||
"item": "battery_v2",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "iron_rod",
|
||||
"item": "iron_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "copper_wire",
|
||||
"item": "copper_wire",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "tin_plate",
|
||||
"item": "tin_plate",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -662,11 +739,11 @@
|
||||
"id": "steam",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "water",
|
||||
"item": "water",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"item": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
@@ -682,11 +759,11 @@
|
||||
"id": "glass_bottles",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "glass",
|
||||
"item": "glass",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"item": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
using Godot;
|
||||
|
||||
public class GameResource : Ingredient
|
||||
public class GameResource
|
||||
{
|
||||
public string name;
|
||||
int currentAmount;
|
||||
int maxAmount;
|
||||
bool isEndless;
|
||||
float extractionSpeed;
|
||||
double timeSinceLastExtraction;
|
||||
ItemData item;
|
||||
|
||||
public GameResource(string name)
|
||||
{
|
||||
@@ -14,6 +17,7 @@ public class GameResource : Ingredient
|
||||
currentAmount = maxAmount;
|
||||
isEndless = false;
|
||||
extractionSpeed = 1f;
|
||||
item = GameData.availableItems[name];
|
||||
}
|
||||
|
||||
public bool Extract(double delta)
|
||||
@@ -25,6 +29,7 @@ public class GameResource : Ingredient
|
||||
if (currentAmount > 0)
|
||||
{
|
||||
currentAmount--;
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Godot;
|
||||
|
||||
public abstract class Ingredient
|
||||
public class Ingredient
|
||||
{
|
||||
public string name;
|
||||
public int currentAmount;
|
||||
public int stackSize;
|
||||
public string item;
|
||||
public int amount;
|
||||
}
|
||||
@@ -3,23 +3,23 @@ using Godot;
|
||||
|
||||
public class Inventory
|
||||
{
|
||||
public List<Ingredient> inventory = new();
|
||||
public List<Item> inventory = new();
|
||||
|
||||
public int maxInventorySize = 8;
|
||||
|
||||
public bool AddIngredient(Ingredient ingredient, int amount)
|
||||
public bool AddItem(Item item, int amount)
|
||||
{
|
||||
Ingredient ing = inventory.Find(x => x.name == ingredient.name && x.currentAmount + amount <= x.stackSize);
|
||||
if (ing != null)
|
||||
Item inventoryItem = inventory.Find(x => x.data.Id == item.data.Id && x.currentAmount + amount <= x.data.StackSize);
|
||||
if (inventoryItem != null)
|
||||
{
|
||||
ing.currentAmount += amount;
|
||||
inventoryItem.currentAmount += amount;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inventory.Count < maxInventorySize)
|
||||
{
|
||||
inventory.Add(ingredient);
|
||||
inventory.Add(item);
|
||||
inventory[inventory.Count - 1].currentAmount += amount;
|
||||
return true;
|
||||
}
|
||||
@@ -27,14 +27,14 @@ public class Inventory
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanCraft(Dictionary<Ingredient, int> neededIngredients, int amount)
|
||||
public bool CanCraft(List<Ingredient> neededIngredients, int amount)
|
||||
{
|
||||
bool canCraft = true;
|
||||
Ingredient ingredient;
|
||||
foreach(Ingredient key in neededIngredients.Keys)
|
||||
Item item;
|
||||
foreach(Ingredient ingredient in neededIngredients)
|
||||
{
|
||||
ingredient = inventory.Find(x => x.name == key.name && x.currentAmount >= neededIngredients[key] * amount);
|
||||
if (ingredient == null)
|
||||
item = inventory.Find(x => x.data.Id == ingredient.item && x.currentAmount >= ingredient.amount * amount);
|
||||
if (item == null)
|
||||
{
|
||||
canCraft = false;
|
||||
break;
|
||||
|
||||
+11
-19
@@ -1,32 +1,23 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
using Godot;
|
||||
|
||||
public class Item : Ingredient
|
||||
public class Item
|
||||
{
|
||||
public Dictionary<Ingredient, int> ingredients;
|
||||
public double craftTime;
|
||||
public double elapsedCraftTime;
|
||||
public int amountCrafted;
|
||||
|
||||
|
||||
public Item(string name, Dictionary<Ingredient, int> ingredients, int stackSize, double craftTime)
|
||||
{
|
||||
this.name = name;
|
||||
this.ingredients = ingredients;
|
||||
currentAmount = 0;
|
||||
this.stackSize = stackSize;
|
||||
this.craftTime = craftTime;
|
||||
amountCrafted = 0;
|
||||
}
|
||||
public ItemData data;
|
||||
public int currentAmount = 0;
|
||||
public double elapsedCraftTime = 0;
|
||||
public int amountCrafted = 0;
|
||||
public Texture2D display;
|
||||
|
||||
public CraftingResult Craft(int amount, double delta)
|
||||
{
|
||||
if (GameData.inventory.CanCraft(ingredients, amount-amountCrafted))
|
||||
if (GameData.inventory.CanCraft(data.Inputs, amount - amountCrafted))
|
||||
{
|
||||
elapsedCraftTime += delta;
|
||||
if (elapsedCraftTime >= craftTime)
|
||||
if (elapsedCraftTime >= data.CraftTime)
|
||||
{
|
||||
elapsedCraftTime -= craftTime;
|
||||
elapsedCraftTime -= data.CraftTime;
|
||||
currentAmount += 1;
|
||||
amountCrafted++;
|
||||
if (amountCrafted >= amount)
|
||||
@@ -41,3 +32,4 @@ public class Item : Ingredient
|
||||
return CraftingResult.FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class ItemData
|
||||
{
|
||||
[JsonPropertyName("id")]
|
||||
public string Id { get; set; }
|
||||
|
||||
[JsonPropertyName("inputs")]
|
||||
public List<Ingredient> Inputs { get; set; }
|
||||
|
||||
[JsonPropertyName("output")]
|
||||
public Ingredient Output { get; set; }
|
||||
|
||||
[JsonPropertyName("workstation")]
|
||||
public string Workstation { get; set; }
|
||||
|
||||
[JsonPropertyName("texture")]
|
||||
public string Texture { get; set; }
|
||||
|
||||
[JsonPropertyName("research")]
|
||||
public string Research { get; set; }
|
||||
|
||||
[JsonPropertyName("crafttime")]
|
||||
public double CraftTime { get; set; }
|
||||
|
||||
[JsonPropertyName("stacksize")]
|
||||
public int StackSize { get; set; }
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cj8yubkrsdq70
|
||||
@@ -17,7 +17,7 @@ public partial class GameData
|
||||
public static float robotSpeed = 20f;
|
||||
public static float tileWidth = 6;
|
||||
public static float tileHeight = 4;
|
||||
public static Dictionary<Ingredient, Texture2D> availableIngredients = ResourceLoader.LoadIngredients();
|
||||
public static Dictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
|
||||
|
||||
//--- PLAYER ADJUSTABLE VALUES ---
|
||||
//Color used in primary objects (e.g. Robots)
|
||||
|
||||
@@ -2,6 +2,7 @@ using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
public partial class ResourceLoader
|
||||
{
|
||||
|
||||
@@ -49,37 +50,45 @@ public partial class ResourceLoader
|
||||
public static Dictionary<ProgramNode, PackedScene> LoadDSLNodes()
|
||||
{
|
||||
Dictionary<ProgramNode, PackedScene> nodes = new()
|
||||
{
|
||||
{ new MoveNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/MoveNode.tscn") },
|
||||
{
|
||||
{ new MoveNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/MoveNode.tscn") },
|
||||
{ new HarvestNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/HarvestNode.tscn") },
|
||||
{ new CraftNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/CraftNode.tscn") },
|
||||
{ new ExploreNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/ExploreNode.tscn") }
|
||||
};
|
||||
};
|
||||
return nodes;
|
||||
}
|
||||
|
||||
public static Dictionary<string, Texture2D> LoadResourceSymbols()
|
||||
{
|
||||
Dictionary<string, Texture2D> symbols = new()
|
||||
{
|
||||
{ "Iron ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/IronSymbol.png") },
|
||||
{ "Tin ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/TinSymbol.png") },
|
||||
{ "Copper ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/CopperSymbol.png") },
|
||||
{ "Mushroom", GD.Load<Texture2D>($"res://Assets/Images/Resources/MushroomSymbol.png") },
|
||||
{ "Spiderweb", GD.Load<Texture2D>($"res://Assets/Images/Resources/SpiderSilkSymbol.png") },
|
||||
{ "Coal", GD.Load<Texture2D>($"res://Assets/Images/Resources/CoalSymbol.png") },
|
||||
{ "Water", GD.Load<Texture2D>($"res://Assets/Images/Resources/WaterSymbol.png") },
|
||||
{ "Stone", GD.Load<Texture2D>($"res://Assets/Images/Resources/StoneSymbol.png") },
|
||||
};
|
||||
{
|
||||
{ "iron_ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/IronSymbol.png") },
|
||||
{ "tin_ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/TinSymbol.png") },
|
||||
{ "copper_ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/CopperSymbol.png") },
|
||||
{ "mushroom", GD.Load<Texture2D>($"res://Assets/Images/Resources/MushroomSymbol.png") },
|
||||
{ "spider_silk", GD.Load<Texture2D>($"res://Assets/Images/Resources/SpiderSilkSymbol.png") },
|
||||
{ "coal", GD.Load<Texture2D>($"res://Assets/Images/Resources/CoalSymbol.png") },
|
||||
{ "water", GD.Load<Texture2D>($"res://Assets/Images/Resources/WaterSymbol.png") },
|
||||
{ "stone", GD.Load<Texture2D>($"res://Assets/Images/Resources/StoneSymbol.png") },
|
||||
};
|
||||
return symbols;
|
||||
}
|
||||
|
||||
public static Dictionary<Ingredient, Texture2D> LoadIngredients()
|
||||
public static Dictionary<string, ItemData> LoadItems()
|
||||
{
|
||||
Dictionary<Ingredient, Texture2D> ingredients = new()
|
||||
{
|
||||
|
||||
};
|
||||
return ingredients;
|
||||
FileAccess file = FileAccess.Open("res://Assets/Recipes.json", FileAccess.ModeFlags.Read);
|
||||
string json = file.GetAsText();
|
||||
|
||||
Dictionary<string, ItemData> result = new();
|
||||
|
||||
List<ItemData> items = JsonSerializer.Deserialize<List<ItemData>>(json);
|
||||
foreach (ItemData item in items)
|
||||
{
|
||||
result.Add(item.Id, item);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user