Added new nodes to DSL for a wider variety of commands and scripts.

This commit is contained in:
2026-05-09 20:12:53 +02:00
parent 8b15027ac1
commit a472adf74b
26 changed files with 797 additions and 21 deletions
+2 -2
View File
@@ -4,7 +4,7 @@ using Godot;
public partial class GameData
{
public static bool debugMode = false;
public static bool debugMode = true;
public static Random rand = new Random(seed);
public static Layer[] map;
@@ -18,8 +18,8 @@ public partial class GameData
public static float robotSpeed = 10f;
public static float tileWidth = 6;
public static float tileHeight = 4;
public static SortedDictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
public static Dictionary<string, Research> availableResearch = ResourceLoader.LoadResearch();
public static SortedDictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
public static SurvivalState survival = new SurvivalState();
public static RobotStats robotStats = new RobotStats();
public static Dictionary<int, List<Ingredient>> gateUnlocks;
+6 -1
View File
@@ -69,7 +69,12 @@ public partial class ResourceLoader
{ new MoveNode(), GD.Load<PackedScene>("res://Prefabs/DSL/MoveNode.tscn") },
{ new HarvestNode(), GD.Load<PackedScene>("res://Prefabs/DSL/HarvestNode.tscn") },
{ new CraftNode(), GD.Load<PackedScene>("res://Prefabs/DSL/CraftNode.tscn") },
{ new ExploreNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ExploreNode.tscn") }
{ new ExploreNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ExploreNode.tscn") },
{ new IfNode(), GD.Load<PackedScene>("res://Prefabs/DSL/IfNode.tscn") },
{ new ElseNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ElseNode.tscn") },
{ new UntilNode(), GD.Load<PackedScene>("res://Prefabs/DSL/UntilNode.tscn") },
{ new ForNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ForNode.tscn") },
{ new WhileNode(), GD.Load<PackedScene>("res://Prefabs/DSL/WhileNode.tscn") }
};
return nodes;
}