Fixed content visibility and changed spawn creation
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@@ -29,7 +29,7 @@ public partial class Layer : Node3D
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void ClearDecorations()
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@@ -88,7 +88,8 @@ public partial class Layer : Node3D
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{
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var node = new Node3D
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{
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Position = tile.Position
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Position = tile.Position,
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Visible = false
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};
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decorationRoot.AddChild(node);
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