Fixed content visibility and changed spawn creation
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@@ -90,7 +90,7 @@ public partial class World : Node3D
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{
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Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate<Robot>();
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robot.Name = $"Robot #{robots.Count + 1}";
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robot.Position = map[0].tiles[0,0].Position;
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robot.Position = map[0].tiles[0, 0].Position;
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AddChild(robot);
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robots.Add(robot);
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}
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@@ -113,10 +113,16 @@ public partial class World : Node3D
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map[layer] = layerNode;
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}
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map[0].tiles[0,0].wasVisited = true;
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map[0].tiles[0,0].containsDecoration = true;
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map[0].tiles[0,0].containsLight = true;
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map[0].tiles[0,0].containsResource = false;
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SetupSpawn();
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}
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private void SetupSpawn()
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{
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map[0].tiles[0, 0].wasVisited = true;
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map[0].tiles[0, 0].containsDecoration = true;
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map[0].tiles[0, 0].containsLight = true;
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map[0].tiles[0, 0].containsResource = false;
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map[0].tiles[0, 0].ContentNode.Visible = true;
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}
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private void HandleTileVisit(int level)
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