Added increase to robotcount when completing research, added value modifiers for robot types.
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@@ -4,7 +4,7 @@ using Godot;
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public partial class GameData
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{
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public static bool debugMode = true;
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public static bool debugMode = false;
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public static Random rand = new Random(seed);
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public static Layer[] map;
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@@ -13,7 +13,7 @@ public partial class GameData
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public static int lowestLayer = 0;
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public static bool canMove = true;
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public static int maxRobotCount = 1000;
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public static int maxRobotCount = 10;
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public static List<Robot> robots = new List<Robot>();
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public static float robotSpeed = 10f;
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public static float tileWidth = 6;
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