Finished new node approach

This commit is contained in:
2026-05-14 09:58:35 +02:00
parent 33a618b0b9
commit bd6cdeb97b
5 changed files with 332 additions and 48 deletions
+251 -42
View File
@@ -15,6 +15,14 @@ public partial class CodingWindow : PanelContainer
public System.Collections.Generic.Dictionary<ProgramNode, PackedScene> DSLNodes;
private System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes;
private class ScriptConnection
{
public string FromNodeId;
public int FromPort;
public string ToNodeId;
public int ToPort;
}
public override void _Ready()
{
DSLNodes = ResourceLoader.LoadDSLNodes();
@@ -140,16 +148,19 @@ public partial class CodingWindow : PanelContainer
return;
}
availableNodes = BuildAvailableNodeLookup();
List<ProgramNode> nodes = BuildScriptOrder(startNode, new List<ProgramNode>());
BuildAvailableNodeLookup();
List<ProgramNode> nodes = BuildScriptOrder(
startNode,
new List<ProgramNode>(),
new HashSet<StringName>()
);
if (nodes.Count > 0) robot.SetupExecution(nodes);
robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
}
private System.Collections.Generic.Dictionary<StringName, ProgramNode> BuildAvailableNodeLookup()
private void BuildAvailableNodeLookup()
{
System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes =
new System.Collections.Generic.Dictionary<StringName, ProgramNode>();
availableNodes = new System.Collections.Generic.Dictionary<StringName, ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
@@ -159,12 +170,18 @@ public partial class CodingWindow : PanelContainer
nodeDisplay.ReadParameters();
availableNodes.Add(nodeDisplay.Name, nodeDisplay.node);
}
return availableNodes;
}
private List<ProgramNode> BuildScriptOrder(NodeDisplay node, List<ProgramNode> program)
private List<ProgramNode> BuildScriptOrder(
NodeDisplay node,
List<ProgramNode> program,
HashSet<StringName> visitedNodes
)
{
if (node == null) return program;
if (visitedNodes.Contains(node.Name)) return program;
visitedNodes.Add(node.Name);
program.Add(node.node);
if (editorWindow.GetConnectionListFromNode(node.Name).Count <= 0) return program;
List<Dictionary> nextConnections = CheckNodeConnections(node);
@@ -172,9 +189,13 @@ public partial class CodingWindow : PanelContainer
node.node.SetNextNode(nextConnections, availableNodes);
foreach (Dictionary connection in nextConnections)
{
NodeDisplay nextNode = editorWindow.GetNodeOrNull<NodeDisplay>(
new NodePath(connection["to_node"].AsStringName())
);
program = BuildScriptOrder(
editorWindow.GetNode<NodeDisplay>(new NodePath(connection["to_node"].AsStringName())),
program
nextNode,
program,
visitedNodes
);
}
return program;
@@ -220,44 +241,197 @@ public partial class CodingWindow : PanelContainer
ClearWindow();
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
string[] nodes = scriptContent.Split(";");
foreach (string node in nodes)
{
NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
if (nodeDisplay != null)
{
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
}
}
LoadStructuredProgram(scriptContent);
scriptName.Text = availableScripts.GetItemText(index);
availableScripts.Select(0);
}
private void LoadStructuredProgram(string scriptContent)
{
Variant parsedScript = Json.ParseString(scriptContent);
if (parsedScript.VariantType != Variant.Type.Dictionary) return;
Dictionary scriptData = parsedScript.AsGodotDictionary();
if (!scriptData.ContainsKey("Nodes")) return;
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes =
new System.Collections.Generic.Dictionary<string, NodeDisplay>();
Array nodes = scriptData["Nodes"].AsGodotArray();
for (int i = 0; i < nodes.Count; i++)
{
Dictionary nodeData = nodes[i].AsGodotDictionary();
NodeDisplay nodeDisplay = LoadStructuredNode(nodeData);
if (nodeDisplay == null) continue;
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
RegisterLoadedNode(nodeData, nodeDisplay, loadedNodes);
}
LoadStructuredConnections(scriptData, loadedNodes);
}
private void RegisterLoadedNode(
Dictionary nodeData,
NodeDisplay nodeDisplay,
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes
)
{
string nodeId = nodeDisplay.Name.ToString();
if (nodeData.ContainsKey("Id"))
{
nodeId = nodeData["Id"].AsString();
}
if (!loadedNodes.ContainsKey(nodeId))
{
loadedNodes.Add(nodeId, nodeDisplay);
}
}
private NodeDisplay LoadStructuredNode(Dictionary nodeData)
{
if (!nodeData.ContainsKey("Type")) return null;
if (!nodeData.ContainsKey("Content")) return null;
string type = nodeData["Type"].AsString();
string content = nodeData["Content"].AsString();
NodeDisplay nodeDisplay = NodeDisplay.Load(type, content, DSLNodes);
if (nodeDisplay == null) return null;
if (nodeData.ContainsKey("Id"))
{
nodeDisplay.Name = nodeData["Id"].AsString();
}
if (nodeData.ContainsKey("PositionX") && nodeData.ContainsKey("PositionY"))
{
float positionX = (float)nodeData["PositionX"].AsDouble();
float positionY = (float)nodeData["PositionY"].AsDouble();
nodeDisplay.PositionOffset = new Vector2(positionX, positionY);
}
return nodeDisplay;
}
private void LoadStructuredConnections(
Dictionary scriptData,
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes
)
{
if (!scriptData.ContainsKey("Connections")) return;
Array connectionData = scriptData["Connections"].AsGodotArray();
for (int i = 0; i < connectionData.Count; i++)
{
Dictionary savedConnection = connectionData[i].AsGodotDictionary();
if (!savedConnection.ContainsKey("From")) continue;
if (!savedConnection.ContainsKey("To")) continue;
if (!savedConnection.ContainsKey("FromPort")) continue;
if (!savedConnection.ContainsKey("ToPort")) continue;
ScriptConnection connection = new ScriptConnection
{
FromNodeId = savedConnection["From"].AsString(),
FromPort = savedConnection["FromPort"].AsInt32(),
ToNodeId = savedConnection["To"].AsString(),
ToPort = savedConnection["ToPort"].AsInt32()
};
if (!loadedNodes.ContainsKey(connection.FromNodeId)) continue;
if (!loadedNodes.ContainsKey(connection.ToNodeId)) continue;
NodeDisplay fromDisplay = loadedNodes[connection.FromNodeId];
NodeDisplay toDisplay = loadedNodes[connection.ToNodeId];
if (ConnectionExists(fromDisplay.Name, connection.FromPort, toDisplay.Name, connection.ToPort)) continue;
editorWindow.ConnectNode(
fromDisplay.Name,
connection.FromPort,
toDisplay.Name,
connection.ToPort
);
}
}
private bool ConnectionExists(StringName fromNode, int fromPort, StringName toNode, int toPort)
{
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
if (connection["from_node"].AsStringName() != fromNode) continue;
if ((int)connection["from_port"] != fromPort) continue;
if (connection["to_node"].AsStringName() != toNode) continue;
if ((int)connection["to_port"] != toPort) continue;
return true;
}
return false;
}
public void LoadTemporaryProgram()
{
if (robot == null) return;
if (robot.currentNode == null) return;
HashSet<ProgramNode> loadedNodes = new HashSet<ProgramNode>();
ProgramNode nodeToLoad = robot.currentNode;
while (nodeToLoad != null && !loadedNodes.Contains(nodeToLoad))
{
loadedNodes.Add(nodeToLoad);
NodeDisplay nodeDisplay = NodeDisplay.Load(nodeToLoad.Save(), DSLNodes);
if (nodeDisplay != null)
{
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
}
nodeToLoad = nodeToLoad.nextNode;
}
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes =
new System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay>();
LoadTemporaryNode(robot.currentNode, loadedNodes);
scriptName.Text = robot.currentProgram ?? "";
}
private NodeDisplay LoadTemporaryNode(
ProgramNode programNode,
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes
)
{
if (programNode == null) return null;
if (loadedNodes.ContainsKey(programNode)) return loadedNodes[programNode];
NodeDisplay nodeDisplay = NodeDisplay.Load(
programNode.DisplayText,
programNode.Save(),
DSLNodes
);
if (nodeDisplay == null) return null;
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
loadedNodes.Add(programNode, nodeDisplay);
ConnectTemporaryNode(nodeDisplay, 0, programNode.nextNode, loadedNodes);
ConnectTemporaryNode(nodeDisplay, 1, programNode.NegativeNode, loadedNodes);
return nodeDisplay;
}
private void ConnectTemporaryNode(
NodeDisplay fromDisplay,
int fromPort,
ProgramNode targetNode,
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes
)
{
NodeDisplay toDisplay = LoadTemporaryNode(targetNode, loadedNodes);
if (toDisplay == null) return;
ScriptConnection connection = new ScriptConnection
{
FromNodeId = fromDisplay.Name.ToString(),
FromPort = fromPort,
ToNodeId = toDisplay.Name.ToString(),
ToPort = 0
};
if (ConnectionExists(fromDisplay.Name, connection.FromPort, toDisplay.Name, connection.ToPort)) return;
editorWindow.ConnectNode(
fromDisplay.Name,
connection.FromPort,
toDisplay.Name,
connection.ToPort
);
}
public void DeleteProgram()
{
string filename = scriptName.Text;
@@ -276,20 +450,55 @@ public partial class CodingWindow : PanelContainer
public void SaveProgram()
{
string result = "";
Array<Dictionary> savedNodes = BuildSavedNodes();
if (savedNodes.Count <= 0) return;
Dictionary scriptData = new Dictionary();
scriptData["Nodes"] = savedNodes;
scriptData["Connections"] = BuildSavedConnections();
string result = Json.Stringify(scriptData);
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
FileHandler.SaveProgram(filename, result);
SetupScriptOptions();
}
private Array<Dictionary> BuildSavedNodes()
{
Array<Dictionary> savedNodes = new Array<Dictionary>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay;
if (nodeDisplay == null) continue;
nodeDisplay.ReadParameters();
result += nodeDisplay.node.Save();
result += ";\r\n";
Dictionary savedNode = new Dictionary();
savedNode["Id"] = nodeDisplay.Name.ToString();
savedNode["Type"] = nodeDisplay.node.DisplayText.ToLower();
savedNode["Content"] = nodeDisplay.node.Save();
savedNode["PositionX"] = nodeDisplay.PositionOffset.X;
savedNode["PositionY"] = nodeDisplay.PositionOffset.Y;
savedNodes.Add(savedNode);
}
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
FileHandler.SaveProgram(filename, result);
SetupScriptOptions();
return savedNodes;
}
private Array<Dictionary> BuildSavedConnections()
{
Array<Dictionary> savedConnections = new Array<Dictionary>();
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
Dictionary savedConnection = new Dictionary();
savedConnection["From"] = connection["from_node"].AsStringName().ToString();
savedConnection["FromPort"] = (int)connection["from_port"];
savedConnection["To"] = connection["to_node"].AsStringName().ToString();
savedConnection["ToPort"] = (int)connection["to_port"];
savedConnections.Add(savedConnection);
}
return savedConnections;
}
public void OnNodeConnect(StringName from, int fromPort, StringName to, int toPort)
+7 -3
View File
@@ -25,13 +25,17 @@ public partial class NodeDisplay : GraphNode
EmitSignal(SignalName.OnDeleteNode);
}
public static NodeDisplay Load(string content, Dictionary<ProgramNode, PackedScene> DSLNodes)
public static NodeDisplay Load(
string nodeName,
string content,
Dictionary<ProgramNode, PackedScene> DSLNodes
)
{
string nodeSanitized = content.Replace("\r\n", "").Trim();
if (nodeSanitized.Length <= 0) return null;
string normalizedNodeName = nodeName.Trim().ToLower();
string nodeName = nodeSanitized.Split(",")[0].Replace("Name: ", "").ToLower();
PackedScene prefab = GetPrefab(nodeName, DSLNodes);
PackedScene prefab = GetPrefab(normalizedNodeName, DSLNodes);
if (prefab == null) return null;
NodeDisplay result = prefab.Instantiate<NodeDisplay>();