Removed custom rotation and fixed placeholder naming (Import from blender had _ in the name
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@@ -1,4 +1,5 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public class DecorationHandler
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@@ -26,8 +27,6 @@ public class DecorationHandler
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decoration.Position = placeholder.pos;
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decoration.Rotate(Vector3.Up, Mathf.DegToRad(-90));
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if (key == "light")
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{
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decoration.AddChild(new OmniLight3D()
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