Removed custom rotation and fixed placeholder naming (Import from blender had _ in the name

This commit is contained in:
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2026-04-26 13:00:22 +02:00
parent c80367dccd
commit bd9de785b4
4 changed files with 9 additions and 4 deletions
+1 -2
View File
@@ -1,4 +1,5 @@
using Godot;
using System;
using System.Collections.Generic;
public class DecorationHandler
@@ -26,8 +27,6 @@ public class DecorationHandler
decoration.Position = placeholder.pos;
decoration.Rotate(Vector3.Up, Mathf.DegToRad(-90));
if (key == "light")
{
decoration.AddChild(new OmniLight3D()