Removed OmniLights from Walls, added spotlights to robots. Added vase 3D model
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@@ -137,7 +137,6 @@ public static class SaveGameDataApplier
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Tile tile = layer.tiles[savedTile.X, savedTile.Y];
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tile.collapsedMesh = savedTile.CollapsedMesh;
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tile.containsLight = savedTile.ContainsLight;
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tile.containsDecoration = savedTile.ContainsDecoration;
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tile.containsResource = savedTile.ContainsResource;
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tile.wasVisited = savedTile.WasVisited;
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