Removed OmniLights from Walls, added spotlights to robots. Added vase 3D model
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@@ -101,10 +101,11 @@ public partial class RobotList : PanelContainer
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robot.Position = GameData.map[0].tiles[0, 0].Position;
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robot.robotType = spawnId;
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GetNode("/root/Main/World").AddChild(robot);
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LightHandler.lights.Add(robot.GetNode("./SpotLight3D") as SpotLight3D);
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robot.Name = $"Robot #{GameData.robots.Count}";
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GameData.robots.Add(robot);
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spawnId = "";
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LightHandler.RedrawLights(GameData.lightColor);
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ReloadRobots();
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ReloadSelectableRobots();
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}
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