Removed OmniLights from Walls, added spotlights to robots. Added vase 3D model

This commit is contained in:
2026-06-21 14:44:05 +02:00
parent 121cc1eb03
commit c29372ca51
8 changed files with 16 additions and 52 deletions
+3 -3
View File
@@ -3,13 +3,13 @@ using System.Collections.Generic;
public static class LightHandler
{
public static List<OmniLight3D> lights = new List<OmniLight3D>();
public static List<SpotLight3D> lights = new List<SpotLight3D>();
public static void RedrawLights(Color color)
{
List<OmniLight3D> availableLights = new List<OmniLight3D>();
List<SpotLight3D> availableLights = new List<SpotLight3D>();
foreach (OmniLight3D light in lights)
foreach (SpotLight3D light in lights)
{
if (!GodotObject.IsInstanceValid(light)) continue;