Removed OmniLights from Walls, added spotlights to robots. Added vase 3D model
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@@ -3,13 +3,13 @@ using System.Collections.Generic;
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public static class LightHandler
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{
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public static List<OmniLight3D> lights = new List<OmniLight3D>();
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public static List<SpotLight3D> lights = new List<SpotLight3D>();
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public static void RedrawLights(Color color)
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{
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List<OmniLight3D> availableLights = new List<OmniLight3D>();
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List<SpotLight3D> availableLights = new List<SpotLight3D>();
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foreach (OmniLight3D light in lights)
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foreach (SpotLight3D light in lights)
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{
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if (!GodotObject.IsInstanceValid(light)) continue;
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