diff --git a/Prefabs/Robot/RobotDisplay.tscn b/Prefabs/Robot/RobotDisplay.tscn index dc6daee..00c9e43 100644 --- a/Prefabs/Robot/RobotDisplay.tscn +++ b/Prefabs/Robot/RobotDisplay.tscn @@ -22,6 +22,7 @@ alignment = 1 [node name="ListItem" type="RichTextLabel" parent="HBoxContainer" unique_id=46246913] layout_mode = 2 size_flags_horizontal = 3 +size_flags_stretch_ratio = 0.5 text = "Robot #1" fit_content = true autowrap_mode = 0 @@ -31,11 +32,13 @@ vertical_alignment = 1 [node name="Jump" type="Button" parent="HBoxContainer" unique_id=391426419] layout_mode = 2 size_flags_horizontal = 3 +size_flags_stretch_ratio = 0.2 text = "Jump to" [node name="Follow" type="Button" parent="HBoxContainer" unique_id=101092106] layout_mode = 2 size_flags_horizontal = 3 +size_flags_stretch_ratio = 0.2 text = "Follow" [node name="CurrentScript" type="RichTextLabel" parent="HBoxContainer" unique_id=425408407] diff --git a/Scripts/UI/Robots/RobotList.cs b/Scripts/UI/Robots/RobotList.cs index be7a9f1..e087110 100644 --- a/Scripts/UI/Robots/RobotList.cs +++ b/Scripts/UI/Robots/RobotList.cs @@ -98,10 +98,10 @@ public partial class RobotList : PanelContainer GameData.inventory.RemoveItem(spawnId, 1); Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate(); - robot.Name = $"Robot #{GameData.robots.Count}"; robot.Position = GameData.map[0].tiles[0, 0].Position; robot.robotType = spawnId; GetNode("/root/Main/World").AddChild(robot); + robot.Name = $"Robot #{GameData.robots.Count}"; GameData.robots.Add(robot); spawnId = "";