Refactored code to be better separated (Rendering, Logic)

This commit is contained in:
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2026-04-26 11:33:54 +02:00
parent 798fe23bb6
commit c80367dccd
9 changed files with 191 additions and 85 deletions
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using Godot;
using System.Collections.Generic;
public struct TileRenderData
{
public Tile Tile;
public string MeshKey;
public Transform3D Transform;
public List<Placeholder> Placeholders;
}