Refactored code to be better separated (Rendering, Logic)

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2026-04-26 11:33:54 +02:00
parent 798fe23bb6
commit c80367dccd
9 changed files with 191 additions and 85 deletions
+1
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@@ -10,6 +10,7 @@ public partial class Tile
Random rand = new Random();
public Vector3 Position;
public Vector2I GridPosition;
public Node3D DecorationNode;
public void SetMeshes(Dictionary<string, MeshInstance3D> tileMeshes)
{