Reworked border placement
This commit is contained in:
@@ -101,7 +101,15 @@ public partial class World : Node3D
|
||||
{
|
||||
layerNode = layerPrefab.Instantiate<Layer>();
|
||||
AddChild(layerNode);
|
||||
layerNode.SetupLayer(layerSize, layer, tileMeshes);
|
||||
if (layer == 0)
|
||||
{
|
||||
layerNode.SetupLayer(layerSize, layer, tileMeshes, new Vector2I());
|
||||
}
|
||||
else
|
||||
{
|
||||
layerNode.SetupLayer(layerSize, layer, tileMeshes, map[layer-1].gateCoordinate);
|
||||
}
|
||||
|
||||
map[layer] = layerNode;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user