Added research display to the game
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@@ -12,10 +12,8 @@ public class Item
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public CraftingResult Craft(int amount, double delta)
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{
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elapsedCraftTime += delta;
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GD.Print(elapsedCraftTime);
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if (elapsedCraftTime >= data.CraftTime)
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{
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GD.Print("Crafted!");
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elapsedCraftTime -= data.CraftTime;
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if(!GameData.inventory.AddItem(this, 1))
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{
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@@ -28,7 +26,6 @@ public class Item
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amountCrafted++;
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if (amountCrafted >= amount)
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{
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GD.Print("Finished!");
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amountCrafted = 0;
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elapsedCraftTime = 0;
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return CraftingResult.FINISHED;
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