Removed popup from the game, added simple options and menu. Added spawn to tiles and reworked content spawning
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@@ -13,6 +13,11 @@ public partial class Camera3d : Camera3D
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private Vector2 _mouseDelta;
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public override void _Ready()
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{
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Position = new Vector3(0, 0, tileWidth/2);
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}
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public override void _Process(double delta)
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{
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if (canMove) MoveCamera(delta);
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