Removed popup from the game, added simple options and menu. Added spawn to tiles and reworked content spawning
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@@ -78,6 +78,7 @@ public partial class Tile
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public void SpawnContent(Dictionary<string, MeshInstance3D> contentMeshes, Transform3D transform, List<Placeholder> placeholders)
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{
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if(!wasVisited) return;
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foreach (Placeholder placeholder in placeholders)
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{
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if (containsLight && placeholder.name == "light") SpawnLight(contentMeshes["light"], placeholder, transform);
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