Added missing Symbol to the game, Improved move and explore logic, added map refresh for tiles.

This commit is contained in:
2026-05-09 09:38:34 +02:00
parent 342b6e490f
commit e00259cd31
13 changed files with 127 additions and 35 deletions
+4 -1
View File
@@ -66,7 +66,7 @@ environment = SubResource("Environment_sb48q")
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1558432386]
follow_viewport_enabled = true
[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory")]
[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory", "researchList")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -88,6 +88,7 @@ options = NodePath("MainUI/Content/Options")
uiContent = NodePath("MainUI/Content")
menu = NodePath("MainUI/Content/Menu")
inventory = NodePath("MainUI/Content/Inventory")
researchList = NodePath("MainUI/Content/Research")
[node name="MainUI" type="VBoxContainer" parent="CanvasLayer/UIHandler" unique_id=1437975209]
layout_mode = 1
@@ -397,6 +398,7 @@ size_flags_vertical = 3
theme_override_constants/separation = 10
[node name="Research" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI/Content" unique_id=1416471893 node_paths=PackedStringArray("researchGraph")]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -462,6 +464,7 @@ texture_normal = ExtResource("12_3so38")
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button2" to="CanvasLayer/UIHandler" method="ShowOptions"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button3" to="CanvasLayer/UIHandler" method="ExitGame"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Inventory" to="CanvasLayer/UIHandler" method="HandleInventoryButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Research" to="CanvasLayer/UIHandler" method="HandleResearchButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Map" to="CanvasLayer/UIHandler" method="HandleMapButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Robots" to="CanvasLayer/UIHandler" method="HandleRobotListButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Options" to="CanvasLayer/UIHandler" method="HandleMenuButton"]