Added missing Symbol to the game, Improved move and explore logic, added map refresh for tiles.
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@@ -30,8 +30,7 @@ public class MoveNode : ProgramNode
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Tile tile = GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z];
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if (!tile.wasVisited)
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{
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tile.wasVisited = true;
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tile.ContentNode.Visible = true;
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tile.VisitTile();
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}
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pathPoints.Remove(pathPoints[0]);
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if (pathPoints.Count <= 0)
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