Added missing Symbol to the game, Improved move and explore logic, added map refresh for tiles.

This commit is contained in:
2026-05-09 09:38:34 +02:00
parent 342b6e490f
commit e00259cd31
13 changed files with 127 additions and 35 deletions
+1 -2
View File
@@ -30,8 +30,7 @@ public class MoveNode : ProgramNode
Tile tile = GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z];
if (!tile.wasVisited)
{
tile.wasVisited = true;
tile.ContentNode.Visible = true;
tile.VisitTile();
}
pathPoints.Remove(pathPoints[0]);
if (pathPoints.Count <= 0)