Added WFC and respective parts (Tile, World, Layer, WFC, ResourceLoader)
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public partial class GameData
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{
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//Amount of layers generated
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public static int ruinSize = 10;
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//Width+Height of layers (+1 for the border)
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public static int layerSize = 20 + 1;
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//Current layer the player wants to see
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public static int currentLayer = 0;
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//The layer that is currently visible
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public static int visibleLayer = 0;
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}
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