Light and decorations adjusted. Added all resource and light spawn points
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@@ -6,7 +6,7 @@ public class Placeholder
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public Transform3D transform;
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public Placeholder(string name, Transform3D transform){
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this.name = name.Split("_")[0];
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this.name = name.Split("_")[0].ToLower();
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this.transform = transform;
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}
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}
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