Light and decorations adjusted. Added all resource and light spawn points

This commit is contained in:
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2026-04-28 10:48:32 +02:00
parent 92a86c13b7
commit eccaec859f
4 changed files with 8 additions and 7 deletions
+4 -5
View File
@@ -77,12 +77,11 @@ public partial class Tile
public void SpawnContent(Dictionary<string, MeshInstance3D> contentMeshes, Transform3D transform, List<Placeholder> placeholders)
{
foreach (Placeholder placeholder in placeholders)
{
if (containsLight && placeholder.name.ToLower() == "light") SpawnLight(contentMeshes["light"], placeholder, transform);
else if (containsResource && placeholder.name.ToLower() == "resource") SpawnResource(contentMeshes["resource"], placeholder, transform);
else if (containsDecoration) SpawnDecorations(contentMeshes, placeholder, transform);
if (containsLight && placeholder.name == "light") SpawnLight(contentMeshes["light"], placeholder, transform);
else if (containsResource && placeholder.name == "resource") SpawnResource(contentMeshes["resource"], placeholder, transform);
else if (containsDecoration && placeholder.name != "light" && placeholder.name != "resource") SpawnDecorations(contentMeshes, placeholder, transform);
}
}
@@ -125,7 +124,7 @@ public partial class Tile
{
foreach (string key in contentMeshes.Keys)
{
if (key.ToLower() != placeholder.name.ToLower()) continue;
if (key.ToLower() != placeholder.name) continue;
MeshInstance3D decoration = new MeshInstance3D
{
Mesh = contentMeshes[key].Mesh,