Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well)
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@@ -52,7 +52,8 @@ public partial class ResourceLoader
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{
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{ new MoveNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/MoveNode.tscn") },
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{ new HarvestNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/HarvestNode.tscn") },
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{ new CraftNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/CraftNode.tscn") }
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{ new CraftNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/CraftNode.tscn") },
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{ new ExploreNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/ExploreNode.tscn") }
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};
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return nodes;
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}
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