Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well)
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@@ -26,6 +26,7 @@ public partial class Robot : Node3D
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{
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isExecuting = false;
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}
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GD.Print(currentNode.lastExecutionMessage);
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break;
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case NodeResult.FAILURE:
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isExecuting = false;
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