Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well)
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@@ -134,7 +134,7 @@ public partial class Tile
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ContentNode.AddChild(decoration);
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if (!key.ToLower().Contains("gate"))
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{
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decoration.LookAt(transform.Origin, Vector3.Up);
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//decoration.LookAt(transform.Origin, Vector3.Up);
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}
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}
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}
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