Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well)

This commit is contained in:
=
2026-05-02 21:53:31 +02:00
parent 7f13505759
commit f3c551e792
12 changed files with 169 additions and 16 deletions
+1 -1
View File
@@ -181,7 +181,7 @@ public class WFC
}
else
{
return fromTile.collapsedMesh == "gate" && GameData.map[from.Y].isGateOpen;
return fromTile.collapsedMesh == "gate";
}
}