Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well)
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@@ -181,7 +181,7 @@ public class WFC
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}
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else
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{
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return fromTile.collapsedMesh == "gate" && GameData.map[from.Y].isGateOpen;
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return fromTile.collapsedMesh == "gate";
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}
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}
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