Added robot asset and worked on placeholders. Placeholders are now able to be added to the game and later replaced by objects (Tested with Robot for now)

This commit is contained in:
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2026-04-24 18:02:21 +02:00
parent 53361ba637
commit f7f5a637d5
9 changed files with 87 additions and 1 deletions
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bccs6xik7xv8s"
path="res://.godot/imported/Robot.glb-0808b8534e7a8abc9f0bb2bb7f5abb78.scn"
[deps]
source_file="res://Assets/Objects/Robot.glb"
dest_files=["res://.godot/imported/Robot.glb-0808b8534e7a8abc9f0bb2bb7f5abb78.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
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