Added robot asset and worked on placeholders. Placeholders are now able to be added to the game and later replaced by objects (Tested with Robot for now)
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using Godot;
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public class Placeholder
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{
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string name;
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public Vector3 pos;
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public Placeholder(string name, Vector3 pos){
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this.name = name;
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this.pos = pos;
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GD.Print($"Generated placeholder {this.name}");
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}
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}
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