Added random seed and ability to enter a seed. Also added a simple/small tutorial screen and unified the UI with UIStyle.cs
This commit is contained in:
@@ -4,7 +4,7 @@ using Godot;
|
||||
|
||||
public partial class GameData
|
||||
{
|
||||
public static bool debugMode = true;
|
||||
public static bool debugMode = false;
|
||||
public static Random rand = new Random(seed);
|
||||
public static Layer[] map;
|
||||
|
||||
@@ -24,6 +24,7 @@ public partial class GameData
|
||||
public static RobotStats robotStats = new RobotStats();
|
||||
public static Dictionary<int, List<Ingredient>> gateUnlocks;
|
||||
public static bool loadSaveOnStart = false;
|
||||
public static bool showTutorial = true;
|
||||
|
||||
public static Color primaryColor = new Color("#276ac2");
|
||||
public static Color lightColor = new Color("#7efff5");
|
||||
@@ -36,7 +37,6 @@ public partial class GameData
|
||||
|
||||
public static void ResetRunState()
|
||||
{
|
||||
seed = 12345;
|
||||
ruinSize = 10;
|
||||
layerSize = 20;
|
||||
rand = new Random(seed);
|
||||
|
||||
Reference in New Issue
Block a user