Working on inventory and crafting system. Translated Excel-Itemlist to .json.

This commit is contained in:
2026-05-05 15:35:42 +02:00
parent 02ba36b665
commit fc26fa2a75
11 changed files with 829 additions and 10 deletions
+4
View File
@@ -17,6 +17,7 @@ public partial class GameData
public static float robotSpeed = 20f;
public static float tileWidth = 6;
public static float tileHeight = 4;
public static Dictionary<Ingredient, Texture2D> availableIngredients = ResourceLoader.LoadIngredients();
//--- PLAYER ADJUSTABLE VALUES ---
//Color used in primary objects (e.g. Robots)
@@ -29,5 +30,8 @@ public partial class GameData
public static int layerSize = 20;
//Seed used for all random generation except WFC
public static int seed = 12345;
//--- PLAYER VALUES ---
public static Inventory inventory = new Inventory();
}
+17 -5
View File
@@ -62,12 +62,24 @@ public partial class ResourceLoader
{
Dictionary<string, Texture2D> symbols = new()
{
{ "Iron ore", GD.Load<Texture2D>($"res://Assets/IronSymbol.png") },
{ "Tin ore", GD.Load<Texture2D>($"res://Assets/TinSymbol.png") },
{ "Copper ore", GD.Load<Texture2D>($"res://Assets/CopperSymbol.png") },
{ "Mushroom", GD.Load<Texture2D>($"res://Assets/MushroomSymbol.png") },
{ "Spiderweb", GD.Load<Texture2D>($"res://Assets/SpiderwebSymbol.png") },
{ "Iron ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/IronSymbol.png") },
{ "Tin ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/TinSymbol.png") },
{ "Copper ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/CopperSymbol.png") },
{ "Mushroom", GD.Load<Texture2D>($"res://Assets/Images/Resources/MushroomSymbol.png") },
{ "Spiderweb", GD.Load<Texture2D>($"res://Assets/Images/Resources/SpiderSilkSymbol.png") },
{ "Coal", GD.Load<Texture2D>($"res://Assets/Images/Resources/CoalSymbol.png") },
{ "Water", GD.Load<Texture2D>($"res://Assets/Images/Resources/WaterSymbol.png") },
{ "Stone", GD.Load<Texture2D>($"res://Assets/Images/Resources/StoneSymbol.png") },
};
return symbols;
}
public static Dictionary<Ingredient, Texture2D> LoadIngredients()
{
Dictionary<Ingredient, Texture2D> ingredients = new()
{
};
return ingredients;
}
}