Working on inventory and crafting system. Translated Excel-Itemlist to .json.

This commit is contained in:
2026-05-05 15:35:42 +02:00
parent 02ba36b665
commit fc26fa2a75
11 changed files with 829 additions and 10 deletions
+4
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@@ -17,6 +17,7 @@ public partial class GameData
public static float robotSpeed = 20f;
public static float tileWidth = 6;
public static float tileHeight = 4;
public static Dictionary<Ingredient, Texture2D> availableIngredients = ResourceLoader.LoadIngredients();
//--- PLAYER ADJUSTABLE VALUES ---
//Color used in primary objects (e.g. Robots)
@@ -29,5 +30,8 @@ public partial class GameData
public static int layerSize = 20;
//Seed used for all random generation except WFC
public static int seed = 12345;
//--- PLAYER VALUES ---
public static Inventory inventory = new Inventory();
}